After the fall of the Mybooky, the First Kykokku went and consummated their union, resulting in the first peoples. They had fourteen children to their name, seven males and seven females. Each male was born of a different Maesikoo (elemental attribute) and each female was born of a different Maesikoo, one each for Light, Fire, Water, Crystal, Nature, Air and Metal. From these fourteen the rest of the Kykoku come from and from them Bejumy became populated.
The Light Attribute, Simoo, is known for its illuminating properties and ability to resurrect the dead within a short span of time, generally within a few hours. It is also known for being able to directly tap into dark energies, resulting in the complete cancelation of energy channeling and in instant death effects. As a result, Light energy is white in color and Darkness is black in color. Those who are born with this attribute have either true black or true white hair, and the color of hair has no determining on which energy they are more proficient with. If the individual is born as a Moosiba, the Pure-blood Siba, they have heterochromia and their skin is slightly translucent. They have an increased resurrection window and don’t need to make physical contact in order to perform a resurrection but they do need to be within a short distance of their target. Boboo, creatures of great evil, are naturally able to channel Dark energy and can’t draw upon the Light.
The Fire Attribute, Jaeja is known to be very dynamic, its energy trails known to be very hot and able to cause fires. Fire energy is red in color and tends to have a shorter range when compared to the other energies. Those with this attribute have natural eyeshadow that changes in intensity of color with their emotions. Because each individual is unique, the eyeshadow shape varies between individuals. If the individual is born as a Moosiba, they have naturally green eyes and natural red hair and when they consume alcohol, instead of getting drunk, it gets converted into heat energy, causing the individual to burst into flames, burning everything that they make physical contact with that isn’t flame-resistant while they remain unscathed. Over the years, these traits have resulted in the males being referred to as warlocks and females, witches.
The Water Attribute, Kasu, is very fluid in nature and is known for both its calming and cleansing effects. Those born with this attribute have distinct flowing energy markings, the same color as water’s energy color: purple. These markings appear on the body and glow when the individual channels energy and the energy patterns differ from individual to individual. If the individual is born as a Moosiba, they have fin-like protrusions coming off of their wrists and ankles and are able to breathe underwater as if on land.
The Crystal Attribute, Kaema, is characterized by its blue, rigid energy trails, making the objects of its channeling hard to break unless hit at a very specific point, at which point the channeling is completely nullified. Individuals with this attribute have poorer eyesight than normal due to crystalline structures within their eyes. These structures can be manipulated, however, to allow for different types of vision not normally available to a Kykoku, including enhanced near and far-sight, thermal vision, and more. A Kaema Moosiba is completely blind, requiring them to create their own crystal pylons from which they are able to see. In fact, they can see using anything they create using Jejijy, Energy Channeling.
The Nature Attribute, Keju, has green energy but is almost never seen as this energy type flows naturally through living plants. Due to this unique trait, most Nature Jejijy looks like plant summoning. Individuals with this attribute are also one with the plants, with each newborn being born with the seed to what will grow to become their very own plant partner on their back. The plant partner will always have a unique ability that it will share with its ally. Keju Moosiba have plant partners that have their roots growing visibly from their back to their shoulders and sides. Their enhanced nature sense allows them to channel nature energy directly, granting them the ability to make plant formations not normal for regular channeling.
The Air Attribute, Samo, is very graceful in nature, its yellow energy capable of not only passing through targets while still doing damage a limited number of times, but also in being able to return to its caster if released. Those born with this attribute have long, pointy ears and light-weight frames. Samo Moosiba have natural levitation and get burned when they make physical contact with elemental metal.
The Metal Attribute, Sesae, is strong and steadfast. Unlike any other energy type, this orange-colored energy can form physical objects that don’t break down after one or two uses. True metal energy is also sonic-based, able to disrupt the senses. Those with this attribute have strong, durable skeletons and patches of hardened skin where metal has grown in tandem with it. The Moosiba of this attribute have metallic plates that naturally grow on their skin and they have access to a floating metal tool which, once they’ve defined it, cannot change its shape.
There are also two other types of energy.
There is grey-colored energy which is Spatial Energy. While there is no attribute for this element, it can still be accessed through Symisik, the Spatial Eye Siba. Spatial Energy can be used to tap into the effects of the Miby, including teleportation, spatial pockets, shadow clones and shade armor.
There is also the brown-colored Mechanical Energy though it may be more accurate to call it mundane energy. It is the energy used in technology that is unaligned and is also the means by which Kykoku can directly rewrite the properties of tech. There is only one known way for a Kykoku to be born able to channel this type of energy and it is the result of a Simoo being born as a Mekooji, the omni-elemental Siba.
